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S&F Prod. |
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Apogee, 1991
Apogee's first big success was Duke Nukum, a cool, fast action platform game with the cool,
fast action hero Duke Nukem. Because of the success of the first game, many sequels
followed. In the second sequel, Duke Nukem 3D, the main attraction was the attitude of
the character, with every gunfight he had a new catch phrase. In the first Duke Nukem
game however, the best feature was that everything could be shot. Not just the enemies
fell victim to Duke's destructiveness, but also walls, laser beams (no need to search for
switches), chests, health items (fry that chicken) and valuable objects.
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Sndplay plays the PC speaker sound effects for the
following games: Catacomb,
The Catacomb,
Slordax,
Commander Keen: Invasion of the Vorticons,
Rescue Rover,
Hovertank 3D,
Paragon,
Street Ball,
Duke Nukum,
Cosmo's Cosmic Adventure,
Major Stryker,
Shadow Knights,
Math Rescue,
Pickle Wars,
Dangerous Dave and
Dangerous Dave in the Haunted Mansion.
You can download Sndplay here.
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Unused pictures are pictures that are inside the game files, but never show up in the
actual game. They are like fossils that give insight in the development of the game.
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This picture is inside a file that's called END.DN3. Notice that it says
Duke Nukem. In later versions of the game Duke was renamed Nukum because Nukem infringed
on the copyright of a character from Captain Planet with the same name. In the sequel to
the game the name was changed back to Nukem, as it turned out not to be a copyright problem
after all.
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The original Duke Nukem - © Turner.com
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The original Duke Nukem is a scientist character gone mad after a radiation disaster that left
him addicted to X-rays. Now he needs to charge up at nuclear power plants, which he calls
'catching some rays'. For more psychological insight in the character and more of those
witty puns visit the official Captain Planet website at
Turner.com.
The walking Duke shown below was found by us in the MAN0.DNx files where x is the episode
number. Notice the way Duke turns his head, he shoots faster than his hair can keep up with. Inside the
files there's also a black Duke Nukem with blond hair. Much like Wesley Snipes in Demolition
Man. Can you dig it?! Using that character in the game would have been really ground
breaking. Not only is the guy black, he isn't wearing pink either.
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You have probably noticed that every computer game ever created has crates and barrels.
That's because game designers can't think of something original. Crates are used to store
items such as health, ammo, money or points or they function as barriers or some sort of
stairs. On top of that they are easy to draw or model because they are simple cubes or
cylinders. As if the excessive use of crates isn't unimaginative enough, some designers don't
even take the time to create their own version of the crate and just plagiarize the
exceptional work of art some other game designer created.
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The crates and barrel images of Duke Nukum were borrowed from the game Mega Man. It is
a PC-only version of the Nintendo hit series made for Capcom in 1990 by Hi-Tech Expressions, a
software company that is known for their crappy games. As this title is no exception, only
Duke Nukum fans should play it just for the joy of finding the crates.
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The crates and barrel images of Duke Nukum are not the only images that are borrowed from Mega Man.
Also some bricks were copied.
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Mega Man doesn't have the honor of being the only game that has some of its graphics used in a Duke Nukem game; Duke Nukem 1 and 2 also borrowed from Turrican and Savage.
For more information on the application of crates in games look at the following websites:
- Crate Review System, Old Man Murray utilized the inevitable existence of crates in games to come up with a rating system. The quicker a player encounters the first crate the worse a game is, because that crate marks the point where the developers ran out of ideas.
- This comment is from the level designer's point of view. Listed are the reasons why a crate filled level is the perfect level.
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BACKSPACE + PGDN All Firepower and keys
To enable the debug mode use the command line parameter 'asp' (e.g. C:\duke1\dn1.exe asp),
then you can use the following cheats:
G + O + D | Full health, all items |
G + O + W | Advance to the next level |
At the start menu press ALT + F6 to play the demo level.
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In the last level of Episode 2 there's a shortcut and this video shows it around 00:37.
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- Apogee The creators of Duke Nukum.
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